Calibration: Gamma for Color/FCP?
rsilves
3 post(s)
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Hi. I am a student in Argentina trying to build my color editing suite, aiming to an indie/cheap target. Any recommendations on the calibration details? My suite consists of: |
Cools
8 post(s)
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What’s your target output? If it’s anything broadcast (TV/DVD, etc.) then you really need to use a broadcast monitor for critical color correction. Then it won’t matter how your actual computer screen is calibrated. WIthout a broadcast monitor, you can only vaguely try to approximate a TV with screen calibration, but it’ll never be entirely the same. I believe for HD, you can do a pretty decent job by using a Matrox box to turn a computer LCD into a broadcast monitor. I never tried it myself since I don’t do much HD. If your destination is web, then your best bet is to go with 2.2 (since that’s what Windows uses) and test your final videos on as many different target computers as possible and using whatever target player and codec you intend on using. There are just too many variations between computers (remember most people never bother to calibrate their monitors). Even H.264 videos in Apple’s own Quicktime will not look identical on different computers (Mac or Windows). Having said that, it used to be recommended that you stick to 1.8 for Final Cut Studio because Mac OS X was 1.8 default, but with Snow Leopard, 2.2 is now the default gamma for Mac. Personally, I’ve always used 2.2 and never had major problems or at least nothing that couldn’t get solved by changing a setting (usually problems only happen with RGB codecs – like Animation when going from Motion since they defaulted to 1.8 gamma and would get shifted when you brought them to Final Cut Pro – which you can deal with now by changing the clip gamma in Final Cut Pro for the clip). The whole thing is a bit of a mess and not well documented by Apple. I’ve pretty much stopped trying to understand all the details and resort to doing regular testing to make sure that my workflow stays sounds and that I don’t see any unexpected shifts when going between applications and making sure the final result looks appropriate on the target destination. Hope this helps. |